![]() Failing to do so will slow you down and potentially cost you the race. Cody and May will control the horses - hit the jump button or down on the control stick to duck whenever low or high obstacles are in your way. In the far back section of the town, look for a display that depicts a horse derby. It's enough to start the mini-game and play one round for this to count. You can know there is a mini-game close by the tambourine icon floating above that mini-game. The second minigame in the Shed chapter is the Flip The Switch minigame. Minigames are your only collectibles you will find in this game, apart from the miscellaneous trophies in certain chapters. Whack-A-Cody is part of the story and the first minigame that players will find. Screenshot by Gamepur Horse Derby Screenshot by Gamepur It Takes Two: Every Minigame (And Where To Find Them) Whack-A-Cody. Pull the lever together, and both May and Cody will have to parkour their way through the town with rope swinging and rail grinding to hit orange ring checkpoints and extend their timer - whosever timer hits zero first will explode. Timeline in minutes for the Minigames Locations Guide: The Shed: The Depths: 0:27 Minigame: Whack-A-Cody. It Takes Two 100 Achievements/Trophies & All 25 Minigames Locations Guide. In the far left area of the town, look for a giant lever the red neon Helltower sign is a good point of reference. The Minigames are listed in the step-by-step video, in the order that they appear chronologically. Both minigames in Cuckoo Clock are in the town that you explore in the extended Gates of Time segment. You can then access all of these minigames at any time from the menu - the following is in order of how the games are listed in the menu, slightly different from the order in which you find the games. ![]() They will all be marked with a hovering tambourine, and finding all 25 will get you the Minigame Megalomania achievement or trophy. There are 25 hidden competitive minigames in It Takes Two, two of them in the Cuckoo Clock.
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